Daily Archive: August 15, 2011

Aug 15

Video Game Theme Park Game Nation Partners with Atari

The ambitious Game Nation project has partnered with Atari with a mind to turning the industry legend’s classic games into interactive attractions.

Video Game Theme Park Game Nation Partners with Atari

Game Nation is an enormously ambitious project that aims to create what it calls an “experiential video game theme park and resort.” The concept is based around the idea of video games “coming to life” in a theme park filled with interactive attractions and rides. The grand plan is to provide an experience akin to stepping into the many virtual worlds of video games, only in “meatspace” reality rather than via the flat panels of our monitors and TVs.

Split across several “districts” including the cyberpunk cityscape The Alternet, the candy-colored nonsense of Chroma, the dystopian warzone The Domain of Xeridon, high fantasy land The Realm of Etheria and the GN Sports Coliseum, attendees at the proposed attraction will be able to step into character and take part in a wide range of video game-inspired activities in which they play an active role thanks to interactive weapons, missions and storylines.

The project was first announced in May of last year, when the team behind it reported that it would be spending approximately 12 months deciding the best location for the park’s debut. The location has not yet been announced, but the team has been hard at work on concepts for the park’s districts. And today, Game Nation has announced a partnership with Atari, with the industry legend offering up its 8 bit classics such as Centipede, Asteroids and Missile Command for conversion into interactive rides and attractions.

“We are excited about the possibility of partnering with Game Nation Parks for what will surely be an amazing new and exciting attraction for park and game lovers the world over,” said Lee Jacobson, senior vice president of licensing and digital publishing for Atari. “We wish the Game Nation team continued success and look forward to a long term partnership.”

“We’re really excited to take our favorite 8 bit games and make them larger than life!” added “Ruke,” creator of the Game Nation concept.

Find out more about the ambitious project at the official website. And save me a spot in the line for Star Raiders.

Aug 15

Dungeons and Dragons: Heroes of Neverwinter (Probably) Launching Closed Beta Today

The Facebook-based adaptation of the 4th Edition Dungeons and Dragons rules is set to launch its closed beta test today.

Dungeons and Dragons: Heroes of Neverwinter Launching Closed Beta Today

Atari’s Heroes of Neverwinter for Facebook has been attracting the eye of hardcore Dungeons and Dragons fans since it was first announced. After all, 4th Edition Dungeons and Dragons is practically made for a video game adaptation featuring, as it does, tile-based strategic battles, limited-use “super abilities” and the ability for players to collect a vast swathe of treasure, skills and equipment.

Atari has remained pretty quiet on the subject of a release date for the social dungeon crawler, however, simply saying that it would open up “this summer.” However, recently, indications on the official Facebook page seem to suggest that the closed beta will be launching today, and that those who have clicked Like on the page to stay updated with the latest news will be first in line to try the game out for themselves.

At the time of writing, the beta hasn’t yet launched, but if you want to be in with a chance, now would be a good time to click that “Like” button. Remember that even if you get in, though, you’ll be playing a closed beta — that likely means there’ll be a few bugs, and the possibility of having your progress wiped when the game transitions to open beta. The game itself has the potential to be a lot of fun, however, particularly given its inclusion of user generated content via the Dungeon Workshop mode.

Aug 15

Fight Over ‘…With Friends’ Brand Brewing as Company That Isn’t Zynga Files 12 Trademark Applications

An iOS publisher is attempting to file 12 different trademarks for various “…With Friends” products. Don’t tell Zynga!

Fight Over '...With Friends' Brand Brewing as Company that Isn't Zynga Files 12 Trademark Applications

Gamezebo reports that a recent spate of trademark applications with the U.S. Patent and Trademark Office on August 9 not only pointed to the existence of a wide variety of new “…With Friends” games, but that a company who isn’t Zynga was hoping to get in on the asynchronous action.

Hanging, Words and Chess With Friends on iOS and Android are some of the most popular gaming apps on mobile platforms thanks to their ease of setting up asynchronous online matches. This means that players don’t both have to be online at the same time in order to play the turn based games, and can take their turns at their convenience, the apps notifying the other player when it’s their turn. Chess and Words were both developed by Newtoy, who was later acquired by Zynga. Hanging With Friends is the most recent entry in the series, and has enjoyed widespread popularity with mobile gamers worldwide.

It’s fair to say, then, that Zynga probably feels that they have some degree of ownership over the “…With Friends” brand. As such, back in July, Zynga applied for trademark rights on the “With Friends” mark.

The new spate of applications, however, which include Farkle, Gin Rummy, Canasta, Yacht, Mahjong, Cribbage, Backgammon, Dominos, Pinochle, Solitaire, Sudoku and Crosswords With Friends, appear to have been filed on behalf of a company called Roxy Friday LLC. This company is believed to have connections to inXile Entertainment’s Brian Fargo, who told a VentureBeat reporter that he was keen for his company to enter the online social “games as service” marketplace — a sector which Zynga dominates.

iOS 5, due out this fall, looks set to incorporate a unified asychronous games solution, allowing players to check their turn status in all their games at once without having to launch each app individually. As such, we can likely expect a sharp upturn in the number of games taking the “…With Friends” approach — and it looks as if Roxy Friday, inXile and Brian Fargo are hoping to capitalize upon that. We can probably expect Zynga to respond to this encroachment on what it likely sees as its “turf” in fairly short order.

Aug 15

Sony Researching What Players Want from Vita

Sony’s been undertaking some research to find out what its customers want from Vita peripherals and accessories.

Sony Researching What Players Want from Vita

Andriasang reports that the Japanese Vita community site has been playing host to a number of recent surveys asking players what they want from the platform. The most recent of these — still open until Wednesday if your Japanese is up to scratch — asked customers what peripherals they wanted from the platform.

The most popular response at this time is a UMD drive, closely followed by a cradle with HDMI output, a compact keyboard and a secondary battery/grip adapter combo. The addition of an optional UMD drive would allow the system’s backward compatibility to extend to all PSP titles, not just those available from the PlayStation Store online. This would seem like a sensible option for Sony, though by limiting backward compatibility to downloadable titles, Sony can ensure that they’ll see some revenue, whereas if physical copies could be played, the second hand market could well cause the company to lose out on some income.

Once the survey closes on the 17th, Sony will be taking a closer look at the responses and, presumably, making some decisions about what to put into production.

Aug 15

UK Online Retailer Gets World Exclusive on Metal Gear Solid ‘Ultimate’ HD Collection

UK online retailer Zavvi has confirmed that it has the world exclusive on an extremely limited edition of the upcoming Metal Gear Solid HD collection.

UK Online Retailer Gets World Exclusive on Metal Gear HD Collection Steelbook Edition

Not the final packaging, apparently.

The Metal Gear Solid series has long pushed the boundaries of graphical fidelity and cinematic presentation, so the prospect of an HD collection of some of the series’ best games is an appealing one. Metal Gear superfans may be interested to know that there will be a very special edition of the collection available exclusively via UK online retailer Zavvi — a special edition that is limited in quantity to just 4,000 individually numbered copies worldwide.

The basic Metal Gear Solid HD Collection package includes shiny HD-ified versions of Snake Eater (MGS3), the former PSP exclusive Peace Walker and Sons of Liberty (MGS2). Zavvi’s Ultimate edition, which appears to only be available for PS3, comes in fancy steelbook packaging and includes a copy of Guns of the Patriots (MGS4) as well as a code to download the PSone version of the first Metal Gear Solid game. There are also five art cards to round off the package.

Zavvi lists the release date of the collection as November 25, and it’ll set you back £69.85 (about $114 at the current exchange rate). Check it out here.

Zavvi notes in its support pages that the company does “not ship certain products outside the United Kingdom. These include, but are not limited to, all games consoles and other electronic products.” It doesn’t specifically mention software, so if you live outside the UK you may be able to persuade them to ship you one. If not, expect a selection to appear on eBay at vastly inflated prices shortly after the release date.

Aug 15

Lego Universe Goes Free to Play

Lego’s massively multiplayer online game has just opened the doors to a new free to play area, offering unlimited access to a subset of the whole game’s content.

Lego Universe Goes Free to Play

Lego has announced that its massively multiplayer title Lego Universe has introduced a new “Free to Play Zone.” Rather than making the entire game free to play and funded by microtransactions, however, the Free to Play Zone is a subset of the game’s complete content that players can explore and enjoy for as long as they like, with the option to later upgrade to the $10 per month membership plan for full access to the rest of the game.

The Free to Play Zone allows players to build one Lego minifig to represent themselves; interact with friends; explore two adventure zones; collect up to 10,000 coins; play the Survival minigame; fight the Spider Queen; and build their own Lego models on one piece of player property.

Conversely, a premium subscription gives access to over 15 adventure zones, 5 worlds on which players can build and own custom-built Lego property and new expansions based on Lego licenses such as Ninjago.

Lego Universe has recently had an overhaul of its progression system by adding a level up system to unlock new abilities and equipment for players. This gives the game more of a sense of structure than it previously did. Free to Play and premium players alike will be able to earn Universe Score in order to power up their minifig before taking it into battle.

Find out more about the Free to Play Zone here.

Aug 15

Worms Taking Their Fight to the Links with Worms Crazy Golf

Worms Crazy Golf is, according to developer Team 17, an “irreverent mashup of our own turn based strategy game Worms and everyone’s favorite turn based game of hitting little balls with sticks.”

Worms Taking Their Fight to the Links with Worms Crazy Golf

Worms developer Team 17 has announced a new game in the Worms series, following news that Worms 3D would be returning to HD consoles and PC. Worms Crazy Golf promises a mixture of 2D Worms gameplay and golf. This might sound like a strange combination until you consider that both golf and Worms are turn based games focusing on conquering physics to ensure things that you shoot/throw/hit end up where you want them too. It’s just that one typically involves more explosions than the other.

Don’t expect an overly serious take on golf, however — Worms Crazy Golf promises to live up to its name with the inclusion of classic Worms items such as the sheep, old woman, mole, magnets and mines. Environmental hazards on the course include castles that teleport the ball, cannons and numerous other obstructions. The player also has access to numerous special abilities to affect the ball’s flight, such as the ability for it to sprout a parachute or slow down time.

“We’ve had a great deal of fun playing the game in multiplayer during development,” said John Dennis, head of design at Team 17. “And with four player social multiplayer support, it has all the hallmarks of the Worms brand: the trash-talking, pressure to make the shot, terribly unhelpful ‘advice’ from opponents, and often hilarious consequences when that risky shot that could have won the game goes terribly wrong. If players get half as much enjoyment out of it as we’ve already had, then we’ll be very, very happy.”

Worms Crazy Golf will release later this year on PSN, iOS and PC. An XBLA release is curiously absent from the release schedule.

Aug 15

Google to Acquire Motorola for ‘About $12.5 Billion’

The online giant has announced that it’s going to acquire one of the biggest supporters of its mobile Android operating system.

Google to Acquire Motorola

In a blog post from Google CEO Larry Page this morning, Google has announced that it has reached an agreement to acquire cellphone manufacturer Motorola for “a total of about $12.5 billion” or $40 per share in cash. Page believes that the partnership between the two companies will “create amazing user experiences that supercharge the entire Android ecosystem for the benefit of consumers, partners and developers everywhere.”

Part of the deal is a response to the rapidly escalating patent wars that are taking place in the mobile marketplace. Page points out that “the U.S. Department of Justice had to intervene in the results of one recent patent auction to ‘prevent competition and innovation in the open source software community’” and believes that the acquisition of Motorola will significantly strengthen Google’s patent portfolio, allowing the company to “protect Android from anti-competitive threats from Microsoft, Apple and other companies.”

Android has always been a very open, customizable mobile operating system, in stark contrast to Apple’s own closed iOS system. The OS is a growing platform for gaming, too, particularly with Sony’s adoption of it for its PlayStation Suite software and “PlayStation phone” the Xperia Play. Check out our list of the best Android games available.

Motorola adopted Android as the sole operating system across all its smartphone devices back in 2008, so becoming a partner of Google makes perfect sense, particularly as the agreement means that Google will continue to run Motorola as a separate business and an Android licensee.

“The combination of Google and Motorola will not only supercharge Android, but will also enhance competition and offer consumers accelerating innovation, greater choice, and wonderful user experiences,” wrote Page.

Aug 15

Hey, Share the Fish! The Moral Problems of Mobile Development: The Other Side

Last week, independent developer Vlambeer accused rival publisher Gamenauts of misappropriating their iOS game idea. We talk to Gamenauts to get their side of the story.

Hey, Share the Fish! The Moral Problems of Mobile Development: The Other Side

Ninja Fishing: Knockoff or ‘inspired by?’

Recently, independent developer Vlambeer was somewhat dismayed to discover that publisher Gamenauts was releasing a new game suspiciously similar to its own Ridiculous Fishing — itself a reimagining of the team’s earlier Radical Fishing, a web game well worth your time. We spoke to Rami Ismail from the developer in order to find out exactly what he thought of the situation, and came to the conclusion that it was more a question of morality and decency rather than copyright and IP protection. In short, Ismail saw it as a little rude that the product was developed without consulting his team to see if it would interfere with their plans, but wasn’t planning to pursue legal action. He wanted Vlambeer to earn its money through its games, not through litigation.

In the interests of balance, we got in touch with Gamenauts to find out their take on the situation. A spokesperson from the company got back to us, and their responses highlight the difference between a small, independent, creative team and a more business-focused publisher.

“We were inspired by the main fishing mechanic from Radical Fishing,” admitted a spokesperson for the company when quizzed on where Ninja Fishing’s idea really came from. “But we wanted to put our own spin on it by adding many new things such as the katana slashing mechanic [replacing Radical/Ridiculous' gun shooting system]. Aside from a new theme and style of presentation, there are also many tweaks and changes in Ninja Fishing that might not seem obvious at first. For example, we’ve changed the ways the fish are tossed.”

Gamenauts seem to be up front about their inspiration, it seems, but also believe that some relatively minor changes make it acceptable to release a game that is a clear clone of another developer’s work. After all, intellectual property — such as game ideas — is less tightly controlled in the web and mobile games market, as we’ve seen on a number of occasions. The ubiquitous Angry Birds, for example, is often cited as a Crush the Castle knockoff.

“We don’t think it’s a negative thing to draw inspiration,” continued the spokesperson. “As long as the product adds new elements and attempts to improve the original one, that is. As you mentioned, Angry Birds is one such example, and another would be Tiny Wings being an inspired version of Wavespark, along with many others. This is the case not only on the iOS platform but in the whole of gaming in general.”

On Twitter, Gamenauts claimed that they’d offered Vlambeer a mention in Ninja Fishing’s credits, but that the smaller developer had declined. The spokesperson from the publisher remained tight-lipped about the reasons surrounding it.

“We weren’t given a reason and I don’t think I’m in a position to answer that, as it was Vlambeer’s decision,” they said. “We complied with their request to remove the credits. The discussions we had with Vlambeer were very friendly and professional. Ultimately we didn’t reach an agreement, but I can’t go into the details.”

Hey, Share the Fish! The Moral Problems of Mobile Development: The Other Side

Gamenauts believe that Ninja Fishing’s minor changes to the core mechanics of Vlambeer’s game are enough to distinguish it.

Vlambeer’s Ismail, on the other hand, was more than happy to go into details when we spoke to him last week:

“When the first wave of public tweets about the issues reached us, Gamenauts contacted us telling us they had always planned on crediting us and apologizing for not contacting us before,” he said. “We proposed to them that they would delay their game until our own iOS version of Radical Fishing launched, so we could launch simultaneously. They offered us credits and a revenue share, but we really didn’t want those: all we wanted was for both games to launch side-by-side and let the games speak for themselves. We don’t like taking money, we don’t like lawyering up. We want to make games.” As you may have gathered, Gamenauts didn’t agree to a simultaneous release, and Vlambeer is still yet to release its own game.

So what’s the solution? As a small developer trying to let its games speak for themselves, Vlambeer is obviously unhappy with what it sees as the amoral “borrowing” of ideas without consideration of the original creator’s feelings. But Ismail didn’t feel that going the way of the tightly-controlled PR circus that is the mainstream games industry was the right thing to do. Gamenauts, conversely, were a little more philosophical on the issue:

“I don’t really have a strong opinion of the issue of controlling PR announcements, reveals and so on,” they said. “But I imagine the budgets can be an issue because the mobile and web market are dominated by smaller, independent teams.”

The ideal situation, then, would be somewhere in between the two extremes: a world where developers feel they can protect their original ideas, but one far away from the increasingly-wearisome “countdown to a reveal of a trailer for a product that’s a year away” culture we have in the mainstream.

While we’re on, I’d like a million dollars. And a pony.

Aug 15

WWE ’12 Collectors Edition Box to Feature John Cena or The Rock via Fan Vote

Should John Cena or Dwayne “The Rock” Johnson grace the cover of the WWE ’12 Collectors Edition? This year, THQ and the WWE are taking a vote from the fans.

Although Randy Orton will be featured as the cover athlete for WWE ’12, the collector’s edition is a different story. As the WWE and THQ announced this weekend, pro wrestling fans can vote for either John Cena or The Rock as the special cover star for the WWE ’12 Collectors Box. And they even get special titles for the package, too.

If you can’t stand John Cena’s “Five Moves of Doom” or feel like the The Rock isn’t bigger than “Hustle, Loyalty, and Respect,” head over to THQ’s WWE Games Facebook page to vote for your pick. Ever-fitting the theme and gimmicks of both wrestlers, John Cena’s WWE ’12 is called “The Champ’s Edition,” while The Rock’s version is called “The People’s Edition.” At current voting, The Rock is ahead of John Cena by a country mile or two.

[Source: THQ via Facebook]