Daily Archive: August 23, 2011

Aug 23

The Legend of Zelda Meets Weezer in this Epic Poster

The only thing that would be better would be a Weezer cover album of Zelda tunes. Wait, how would that even work?

The Legend of Zelda Meets Weezer in this Epic Poster

Nakatomi is currently selling a print of the classy poster you see above. Jon Smith is the creator behind this clever melding of both the original Zelda cover and Weezer imagery; here’s the description on the site:

Produced for the Weezer show in Seattle, Washington at the WaMu theater on 8/19/2011. That night Weezer played the Blue Album and Pinkerton in their entirety!

Only 100 are going to be made available, so if you’re thinking about getting one, you might want to jump on this fast.

Aug 23

Rod Land Returns on iOS This September

Fairy-starring monster-bashing retro arcade game Rod Land is returning this September with a new port for iOS devices.

Rod Land Returns on iOS This September

1990′s Rod Land by Jaleco was a fun twist on the Bubble Bobble formula. Controlling a super-cute magic-wielding fairy, players had to trap enemies with their magic and then batter them repeatedly on the floor until they expired. Huge screen-filling boss monsters showed up every few levels, requiring players to figure out their patterns and bring them down.

Now, DotEmu has announced that it’s bringing the game back to iOS devices as a universal app from September 6. The new port features a 60 level story mode, an original Survival mode, three endings and the original 90s graphics and sound. It’ll also feature Facebook, OpenFeint and Game Center support for achievements and leaderboards.

Rod Land is the latest in a line of classic Jaleco arcade titles to be brought to iOS by DotEmu, following Avenging Spirit, Earth Defense Force, 64th Street and P-47 The Phantom Fighter. Going by the prices of past titles, it’s likely to launch at $1.99 on September 6.

Aug 23

Paradox Interactive Announces War of the Roses

Paradox Interactive has revealed its new IP, formerly known as “Project Postman” — a competitive multiplayer experience based in 15th Century England.

Paradox Interactive is best known for its strategy games, and indeed we saw three fine examples at Gamescom this year.

The company is branching out, though, with the announcement of its newest title War of the Roses, an action combat game with a multiplayer focus developed by Fatshark Interactive. Set in 15th century England and focusing on the conflict between the houses of Lancaster and York, the game promises both a hefty single player story-driven campaign spanning the 30 years of the war as well as a “unique team-oriented competitive multiplayer experience with an emphasis on melee combat.”

War of the Roses explores several underused concepts: principally, medieval combat that doesn’t center around elves and magic; and multiplayer action that doesn’t revolve around guns and grenades. Paradox and Fatshark hope to allow a huge number of players in each battle to capture the true feeling of medieval combat, and the game will support dedicated servers, allowing players full customization of their multiplayer experience. It’ll also feature an RPG-style levelling system for players’ skills with weapon types, allowing players to refine their skills with their favorite armaments.

The game’s due out in 2012 for as-yet unannounced platforms — PC is pretty much a given with Paradox’s pedigree, but the proprietary BitSquid engine which powers the game is reportedly multiplatform, meaning a console release wouldn’t be out of the question.

Aug 23

Mortal Kombat Arcade Kollection Available on PC, PSN and XBLA from August 31

Do you miss the good old days of the original Mortal Kombat games, pixelly digitized sprites and all? Look back wistfully no more, for they are returning.

Mortal Kombat Arcade Kollection Available on PC, PSN and XBLA from August 31

The original Mortal Kombat games were big rivals to Street Fighter II’s various editions, and rivalry between the two camps in the schoolyard often reached Mario vs Sonic proportions. It’s been a while since we saw the original games on a home console, though, so Warner Bros. has decided it’s time they made a grand comeback. Mortal Kombat, Mortal Kombat 2 and Ultimate Mortal Kombat 3 will be available in a single collection for $9.99 (or 800 Microsoft Points) on August 31 for PSN, PC and Xbox 360.

Ultimate Mortal Kombat 3 has already seen a downloadable release but was pulled from sale in June of last year due to publisher Midway’s bankruptcy. Since that time, Warner Bros. purchased Midway’s assets, including the Mortal Kombat franchise, and has seen fit to rerelease the game alongside its predecessors.

The new triple pack has been developed by Other Ocean (best known for the DSiWare version of Dark Void Zero as well as numerous iOS and casual titles) in conjunction with NetherRealm Studios, developers of the most recent Mortal Kombat title. It will feature online play, leaderboards and achievements/trophies for all three titles as well as arcade-perfect renditions of the games in their original form.

Aug 23

Video Game Theme Park Game Nation Announces Florida as Likely Host State

The upcoming interactive video game theme park Game Nation has revealed Florida will likely be the state to play host to the attraction.

Video Game Theme Park Game Nation Announces Florida as Likely Host State

Interactive video game theme park Game Nation has been searching for an ideal location for its ambitious attraction for the last year, and threw the question open to its fans — where would be the best state to locate the park? The popular vote shows that Florida, home of numerous other attractions such as Walt Disney World and Universal Studios, is the clear cut winner.

Game Nation’s adoption of the state as its host would also help Florida with its plan to create 700,000 new jobs, as its immersive, interactive experience will likely require thousands of employees to run effectively.

“We’re creating Game Nation for our fans and want to listen to their voices whenever possible,” said RUKE, creator of the Game Nation concept. “The vote for a location was the perfect opportunity to let our fans be heard. After all, this is their park.”

“We’ve been approached by several great locations,” said Cole Peacock, cofounder. “Although we’re still in the early stages, Florida would certainly be a great state to partner with.”

The selection of a location for the park will hopefully mean we’ll soon find out more about exactly what form its attractions will take — everything up until now has been purely conceptual and theoretical. While the idea of stepping into a video game sounds cool on paper, how will it work in practice? Watch out for more news out of Game Nation in the coming months.

Aug 23

APB Returning to North American Retail

The relaunched and free to play APB is getting a retail package in North America, offering $50 worth of in game items for $29.95.

APB Coming to North American Retail

Since its relaunch as a free to play game, APB has been enjoying some success. In three months of open beta testing, the game has attracted more than 700,000 players — quite an achievement considering the fact that it bombed upon its original retail release.

Now the game has come full circle, as APB Reloaded is returning to retail in a $29.95 package, thanks to publisher Interactive Gaming Software’s partnership with GamersFirst.

Although APB is a free to play game, it offers a number of cash items through its in game shop, and also offers a premium subscription option which increases rewards, provides a store discount and gives full access to the game’s famous customization features. Those who don’t pay only have access to a subset of options for customizing their avatars, cars and in-game music.

The $29.95 package includes 30 days of this premium subscription option as well as $50 worth of in game items. These include permanent ownership of a high-performance vehicle and a special weapon. Both Interactive Gaming Software and GamersFirst anticipate a considerable amount of demand for the product.

“Our pricing model for APB Reloaded actually pays a gamer to come try the game,” says Rahul Sandil, senior VP of marketing at GamersFirst, stretching the truth a little bit. “This is unprecedented for a title which cost more than $70 million to produce. The response from retail has been so overwhelming that we are considering launching with a half-million units.”

The retail version of APB will be released in early November of this year.

Aug 23

Virtua Fighter 5 Final Showdown Smashing on to XBLA and PSN Next Summer

Sega has announced that a “grand update and expansion” to Virtua Fighter 5 will be released as a standalone XBLA and PSN title.

Virtua Fighter 5 Final Showdown Smashing On to XBLA and PSN Next Summer

Virtua Fighter 5 is getting a complete overhaul and a rerelease. Rather than taking the Capcom approach and releasing it as a full boxed game, however, Sega is rereleasing the game as a standalone XBLA and PSN title known as Virtua Fighter 5 Final Showdown.

The game reportedly contains completely redone mechanics, balance and animations; new game modes including a new single player mode pitting fighters against an army of opponents; new fighting arenas; many new customizable character items and two brand new characters.

“Virtua Fighter 5 has always been an authentic arcade fighter, even when played from the comfort of a home console,” said Haruki Satomi, VP of digital business at Sega America and Sega Europe. “With Virtua Fighter 5 Final Showdown, we get to bring the ultimate expression of competitive one on one gaming to console players in one perfect package.”

The new game is set to release in summer 2012.

Aug 23

Today’s Indie Games Summer Uprising Title: Battle High: San Bruno

The second Indie Games Summer Uprising title releases later today, offering SNK-style fighting action for just 80 Microsoft points.

Today's Indie Games Summer Uprising Title: Battle High: San Bruno

The first version of one on one fighter Battle High was created by one man studio Mattrified Games, who later collaborated with Point5Projects to release first a PC version and then this latest Xbox edition of the game.

The version you’ll find in the Indie Games Summer Uprising later today costs just 80 points and features a wide selection of characters, modes and minigames. It’s also been upgraded from its original incarnation to a full widescreen title with new art and music.

“My mission is to create games that I enjoy not only playing, but developing as well,” says creator Matthew DeLucas. “[I have] the long-run hope that others will enjoy said creations.”

Try it out for yourself by downloading the game today. Find out more here.

Aug 23

Ubisoft Removing From Dust’s PC DRM in 2 Weeks

Ubisoft has relented to community pressure and announced that it will be patching out its controversial DRM from the recent PC release of From Dust.

Ubisoft Removing From Dust's PC DRM

Speaking on the Ubisoft forums, Ubisoft forum manager “bukowski113″ posted the following message:

We recognize that one of our posts in the From Dust forum regarding the need for authentication in the game was not clear. We sincerely apologize for the misunderstanding. Our tech teams are working on a patch that should release in approximately two weeks that will eliminate the need for any online authentication. This development time is required as we are working to ensure that those who have already started the game, and who’s progress is currently saved on our servers, will receive and save their game information locally. Once the patch is ready, players who already have the game will automatically receive the update on their next login and subsequent game sessions will be 100% offline.

Ubisoft seems to have gone back and forth a few times on this issue, noting in this earlier post that the game would only require an Internet connection to authenticate on startup and that it could be played offline and other users claiming that they had been told the game would require a “one time only activation.” It later transpired that a connection was required to continue playing the game, and that progress was being saved on Ubisoft’s servers rather than locally.

The new patch, due in approximately 2 weeks, will ensure that save files will be stored locally and that game sessions will be able to take place completely offline — presumably (hopefully) eliminating the need for even authentication on startup, as was originally intended.

It is good to see Ubisoft responding to the community in this way, but you’d think they’d take the hint about this DRM thing by now. As we saw at Gamescom, the publisher has some excellent new titles on the way — but many PC gamers are too wary of the potential DRM restrictions to even give them a chance.

Aug 23

Good Old Games Teases Further EA Rereleases

The team at Good Old Games are masters of the teaser. Today the site has revealed that a new batch of EA titles will hit its store on Thursday.

Good Old Games Teases Further EA Rereleases

Since GOG announced its partnership with EA to resurrect a wide variety of the company’s old titles back in June, we’ve seen rereleases of Crusader: No Remorse, Dungeon Keeper, Magic Carpet, Sid Meier’s Alpha Centauri, Ultima Underworld 1+2 and Wing Commander: Privateer on the site. Today, the company announced that we can expect the next batch of EA titles to hit the catalog this Thursday.

There’s no indication of what the new titles will be as yet — unless the banner image to the right means anything to you — but GOG community members are holding out for more Wing Commander games; Westwood titles (the rights to which are now owned by EA) such as Lands of Lore: Throne of Chaos and Legend of Kyrandia; Need for Speed: Porsche Challenge; Ultima Collection; and American McGee’s Alice.

Check back on Thursday to find out what the new releases are.

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